Step-by-step tutorials
Make something small, test it, then build on it. These lessons use the block names listed for the current G-Warp workflow. If a block or control is missing in your build, stop and check the category/extension rather than guessing a replacement.
1. Make G-Spark walk
Create a few costume poses, preview them with Onion skin, and loop next costume with a short wait.
2. Make a clicker game
Create a Score variable, add points on sprite click, and play a sound.
3. Make a platformer jump
Use a gravity variable, a floor-color check and a Space-key event to build a starter jump.
4. Animate with bones
Rig a character, pose frames, preview the motion and turn frames into costumes.
5. Read Power lines
Connect a broadcast to its receiver and follow script connections with the debug overlay.
6. Make falling stars with clones
Spawn star copies, make them fall, then delete each clone when it leaves the Stage.
7. Build a quiz
Store questions and answers in lists, ask each question, and count correct answers.
Tip: save a new copy before trying an unfamiliar block or an extension. G-Warp is beta and some features may change between builds.